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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:08:00 -
[1] - Quote
Plasma Cannon: "Take away the dumb fire, it's over-powered! AV should be AV!" (aka the early Swarm Launcher/forge guns)
Scrambler Rifle: "Omg why does it do so much damage it's like a high-capacity scrambler pistol" (assault rifle/laser rifle OP arguments)
Flaylock Pistol: "Homing bullets are unrealistic and stupid, it doesn't take any skill!" (eh, no reference here but it's bound to be that)
Honestly though, can we stop nerfing things and just let the game go freely for a while..?
I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it... |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 19:58:00 -
[2] - Quote
Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors!
Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7).
Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs.
Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time.
Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish.
The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 21:49:00 -
[3] - Quote
Y0UR NAME HERE wrote:Aeon Amadi wrote:Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7). Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs. Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time. Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish. The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. Yay finally something we def agree on, u already know I'm all about fixing the balance in the weapon tiers to actually have the skilling up of the weapon matter. At this point ur totally right almost all the weapons throughout their tiers have been totally standardized and its a shame considering how the sp will work and honestly should work, who wants to skill anything to V....that's like a month for something you can get free at militia grade........the nerfing needs to end and a good rebalance structure needs to take its place or we're Gunna have one hell of a broken game.
I've got a thread about the Laser Rifles. That's my current mission, at the moment. They seriously don't need a nerf, they're useful as hell in the right conditions.
Problem is, there's literally -NO- reward for going Advanced as by the time you get Laser Rifle Operation to 3 you're never going to have to worry about heat build up again as you'll run out of ammo in the magazine before that happens.
Thereby, Laser Rifle Operation 4 and 5 are just a formality into getting your Prototype Laser Rifle.
"Wait a second, Aeon, what about the ELM-7 Advanced Laser Rifle?"
Well, that doesn't have a damage increase. It just has reduced heat build up and increased cool down speed. Lot of good that does you being as the skill needed to access it, again, removes the worry of it ever overheating.
"So, why use it?"
Exactly.
"Well, what about the Prototype?"
It's good being as it has slightly increased damage output, albeit the skill required is a little high. That and the fact that Laser Rifle Proficiency reduces the cool down time - something you're not going to have to worry about, remember?
This is all due to standardization of weaponry. If enough people ***** about it there's never going to be anything that's more useful for a situation than anything else. Assault Rifles already can hit the same distance as Laser Rifles, further in fact. Issue is that the Assault Rifle does decreased damage at long distances where as the Laser Rifle excels at long distance. Hence why people say it's over-powered.
We should be worried about power creep from the addition of new weapons making older weapons obsolete, not older weapons being too powerful for everything else.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.14 22:14:00 -
[4] - Quote
Xander Mercy wrote:Ignoble Son wrote:Aeon Amadi wrote:I think the only thing that -hasn't- been called OP is, in fact, the scrambler pistols; come to think of it... The scrambler pistol is OP. There fixed. hey leave my gun out of this
It'll get it's day. I'm tempted to start putting skills into it just because it's a reliable sidearm when my Laser Rifle isn't up to par, but I know as soon as I do someone's going to complain about it's (remarkable) damage output. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.15 04:12:00 -
[5] - Quote
Marston VC wrote:Aeon Amadi wrote:Y0UR NAME HERE wrote:Aeon Amadi wrote:Belzeebub Santana wrote:How bout weapons on the field now? My MD looks like its lined up on the chopping block along with the lazors! Dude, they're going to standardize everything in this game. People use what works, and what works is the only thing that hasn't been touched by the nerf hammer yet. Grenades are up there right now, as are Lasers (even though Lasers are very badly broken by the skills and there's no reason to use the ELM-7). Why are lasers on the chopping block? Range. Their effectiveness increases at range as it's easier to "track" your targets and subsequently dish out damage and in a game like this where the maps are large and open (particularly Manus Peak where there's little cover) it's a trump card by comparison to what people are used to : Assault Rifles and SMGs. Now, Mass Drivers are next up because of the camera jump they cause and their ability to break cover. You don't have to worry about someone being behind cover because the splash damage will still harm them, cross that with the fact that the Mass Driver does damage based on the distance of the impact to the target and a skilled MD user can cause a lot of damage in a short amount of time. Shotguns, Assault Rifles, Laser Rifles, Mass Drivers, Heavy Machine Guns, Forge Guns - they've all been called Overpowered and they've (almost) all had something done about it because CCP is willing to listen to it's Beta testers, which I honestly feel is adverse to good game quality. When the only unfair fight is the one you lose - the "Jedi Curve" (google that) becomes blurred and hard to distinguish. The only thing left is Standardization, in which absolutely nothing is more useful than anything else with the most benefit toward any one effect being 20%. If it's an Anti-Infantry weapon it'll be good at what it does but only to a certain degree. Yay finally something we def agree on, u already know I'm all about fixing the balance in the weapon tiers to actually have the skilling up of the weapon matter. At this point ur totally right almost all the weapons throughout their tiers have been totally standardized and its a shame considering how the sp will work and honestly should work, who wants to skill anything to V....that's like a month for something you can get free at militia grade........the nerfing needs to end and a good rebalance structure needs to take its place or we're Gunna have one hell of a broken game. I've got a thread about the Laser Rifles. That's my current mission, at the moment. They seriously don't need a nerf, they're useful as hell in the right conditions. Problem is, there's literally -NO- reward for going Advanced as by the time you get Laser Rifle Operation to 3 you're never going to have to worry about heat build up again as you'll run out of ammo in the magazine before that happens. Thereby, Laser Rifle Operation 4 and 5 are just a formality into getting your Prototype Laser Rifle. "Wait a second, Aeon, what about the ELM-7 Advanced Laser Rifle?" Well, that doesn't have a damage increase. It just has reduced heat build up and increased cool down speed. Lot of good that does you being as the skill needed to access it, again, removes the worry of it ever overheating. "So, why use it?" Exactly. "Well, what about the Prototype?" It's good being as it has slightly increased damage output, albeit the skill required is a little high. That and the fact that Laser Rifle Proficiency reduces the cool down time - something you're not going to have to worry about, remember? This is all due to standardization of weaponry. If enough people ***** about it there's never going to be anything that's more useful for a situation than anything else. Assault Rifles already can hit the same distance as Laser Rifles, further in fact. Issue is that the Assault Rifle does decreased damage at long distances where as the Laser Rifle excels at long distance. Hence why people say it's over-powered. We should be worried about power creep from the addition of new weapons making older weapons obsolete, not older weapons being too powerful for everything else. your wrong, the laser rifles overheat at ALL STAGES no matter what your operation level is at. At level 5 your standard overheats at around 20, ELM overheats at around 13, Proto overheats at around 5, towards the end of the last build, the proto laser was the only thing i used
Haven't been able to test it out, was going off of feedback provided by other players.
If this is true, it's still broken because at level 1 it still overheats with 20 left in the mag. In which case upgrading the skill literally does nothing but unlock the next tiers, which as far as anyone is concerned with the ELM-7 is pointless. |
Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2013.01.15 05:04:00 -
[6] - Quote
Bojo The Mighty wrote:Scrambler Rifles I bet you will be Snipers.
Would be the only real way to implement them. Having them as an assault rifle could only work if they were semi-automatic with a low ammo count. |
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